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#1 |
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Join Date: Jun 2013
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The ability sounds suspiciously similar to how I could see the JRPG "Steal" ability being interpreted - is your point of reference here a litRPG anime?
If so, unless you're specifically trying to have a game set in a litRPG setting, I'd advise not trying to mimic the randomized nature of what you're able to steal with this ability - it really doesn't make much sense outside of a litRPG. If you are designing the ability for such a setting (or have some other reason to want that randomization to be in play), I'd probably just build whatever you need to be able to steal a chosen item from a foe (sounds like Exoteleport has you largely covered there), then tack on a -20% Limitation for not having that choice. Or use the Unpredictable Limitation from Snatcher (away from books, so can't check the value of that). If Exoteleport has a lot of Enhancements, such that -20% ends up not making much difference, you may want to adjust the value so that it makes this ability worth about 80% of what a "Steal" ability that lets you choose your target would.
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GURPS Overhaul Last edited by Varyon; 09-20-2021 at 06:59 AM. |
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#2 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
This is what I would do. Though I'm not 100% sure of the value of the limitation, its basically correct. The inability to target the specific item is a limitation on the core ability.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 |
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Join Date: Jan 2006
Location: Ottawa, Canada
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I agree with those that say you just add an additional limitation to Exoteleport to represent the random item selected.
As to the value of that limitation, it should depend on "how random" it is. Are you sticking to game-significant items only (i.e., defined as GURPS equipment) or is anything on the target fair game (i.e., you might end up with a penny in his pocket, or his left sock, or that piece of lint stuck to his shirt, or all those rocks you yourself referred to). If you get armor, is it his whole armor, or just a piece of the armor? Does a toolkit/first aid kit count as one item, or would you just get a single tool from the kit? Do you get both of his wireless earbuds? If you're mostly sticking to game-significant items, I think you'd be in the -10% to -20% ballpark. If you're on the "anything goes", there is a significant chance you'll get absolutely nothing that helps you or hinders your foe in anyway, and you could easily place that limitation in the -40% or -50% range. I personally would never go below -50% even if I do throw in a lot of insignificant possibilities as there is always a chance to do hit something significant ("I tried it on Tony Stark and ended up with his Iron Man suit... sure beats the sunflower seeds wrapper I got from him last time I tried it.") |
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#4 | |||
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Join Date: Aug 2018
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I know in Disgaea you could choose specifically what you stole, while guys like Locke Cole I think just randomly stole a potion or something (I think monsters were assigned what would be taken when stealing) Quote:
Plus it still doesn't exactly let me target things I'm not aware of, which is why I figured doing an AE because then you don't need to be aware of what is in the hex, since you just target the hex. Quote:
That's part of why I figured it might have something to do with a weight limit. A left sock seems possible since one of the recurring jokes is that the "luck" of the protagonist was aspected so it kept stealing undergarments, though you do eventually see it come into play during combat when he actually takes possession of a Dullahan's floating head while probably trying to gamble to take his sword. The Dullahan mentioned that a low-level char's steal wouldn't work on a high-level monster like him, so if when targeting Affliction:Warp on gear there's normally just a HT roll, that might mean that some monsters have the ability to give their equipment HT bonuses to resist magical Afflictions. |
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| Tags |
| snatcher, steal, teleport, theft, warp |
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