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Old 09-14-2021, 09:27 AM   #32
Polkageist
 
Join Date: Sep 2007
Default Re: [Thaumatology] Magic Item Design Game

A rather clever bit of rebranding of a popular gnomish childern's toy, the Incomprehensible Doohicky is in fact very comprehensible. I doesn't actually do anything (useful). In it's children's toy incarnation, upon speaking one of a set of command words, it will do one or more of spin around, cast about colored lights, spew glittering motes, spurt water, squeak and rattle, do a somersault, float, or play a simple tune. The clever entrepreneur modified the appearance to be less whimsical and more artifact-y, and adjusted the command words to be common phrases that might be spoken in casual conversation. Thus, the Incomprehensible Doohickey was born. Claimed to be an artifact of great power, it's method of control was lost to the mists of time and so activates without warning to perform some action with unknown purpose and consequence.

It was a hit at parties.

Next: Tad's Mad Lad
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game, magic items, thaumatolgy, worldbuilding


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