Re: Martial Arts Questions
Thanks a ton to everyone who has replied so far.
I think I am pretty well set on an answer to number 1, but I still need help with my other items. Any thoughts/feedback?
2. Choke Holds. So Tracheal Chokes inflict crushing damage to the neck AND suffocation (FP loss), but what about Blood Chokes? I know they are used predominately to induce FP loss, not Injury, but do they still cause MoV damage? The write-up in Martial Arts isn't super clear...and you can read it like the MoV in the QC causes immediate FP damage, and maintaining the choke causes 1 FP/sec after that, but I'm not sure that is correct.
3. The text for Ear Clap mentions that it is generally more effective if you clap both ears rather than 1, but based on the text, it seems like all that does make the victim Deaf for 2d seconds. I get how debilitating that can be in a multi-threat combat environment, but mechanically it just doesn't seem impactful at all for the IMMEDIATE fight...certainly not worth compromising your ability to Defend (AoA Double) or drastically reducing your accuracy because of Rapid Strike penalties. Am I missing something?
4. The Drop Kick test is a little ambiguous in how it is resolved. It's clear that it requires a Move and Attack and at least 1 yard of movement. It's clear that the damage the Attacker rolls is Slam Cr dmg +2. What's not clear is if the attacker takes damage too like in a Slam (seems odd for that maneuver to cause damage to the attacker). And if a hit results in only one damage roll, does that mean the defender automatically has to roll DX or fall prone? Since 1 is more than double 0, is it an automatic knock down if the defender suffers 1 or more points of damage?
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