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Old 09-07-2021, 02:27 PM   #13
Tymathee
 
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Default Re: [DF] Shelly Cuthbert, Professional Adventurer

Quote:
Originally Posted by arnej View Post
I don't think that this enhancement to Luck is worth 0%, for the simple reason that you could still use it like normal Luck (once per hour) but ALSO use it all bunched up (5 times in five minutes). Since it emulates the basic Luck advantage, already worth 15 points, anything over that would be worth more.
This has been on my mind for a bit, and I happened to recall some details from the Impulse Buys supplement where it mentions you can purchase "Impulse Points", or IP, that you can use to do things that normally would cost a Character Point to do (such as "Influencing Success Rolls" as johndallman mentioned).

From what I've gleaned from the passage on that, IP that replenishes to its max amount each session should cost at least [10] per IP. I can't imagine the typical session being any less shorter than 3 hours, so let's say we need just 3 IP. This is clearly Aspected as well, so about -20% to have this IP specifically for point-based Luck usage. That brings us to [8] per point, or [24] for a 3 "Luck Point (LP)" point pool.

With some Googlefu because my math skills stink, we can figure a percentage increase from 15 to 24 to figure the appropriate amount that a Luck Point modifier would be for the Luck trait. The percentage increase from 15 to 24 is 60%, so the modifier should be +60% probably.

To account for stingy GMs and pentaphilia, we can tack on another +5% for a +65% modifier instead to bring that to a handsome [25] for the LP-based basic Luck trait. A [10] increase in point cost sounds about right to me. I'm not sure if it's worthwhile to value at-will Luck higher than that as any higher and I might consider spending my points elsewhere besides on Luck. To be fair, Luck could be argued as meta-level probability manipulation (as some people are inclined to see it as, although I know it to be more nuanced than that) so 15 sort of already is a bit of a crock.

So how's all that crunchery look?
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