Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-05-2021, 11:01 AM   #10
Tymathee
 
Tymathee's Avatar
 
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
Default Re: [DF] Shelly Cuthbert, Professional Adventurer

Quote:
Originally Posted by johndallman View Post
and those come along when they feel like it.
RNG is a balancing factor here, or so I'd like to think. The dice fall as they may, and the point is that it's a resource to be managed. If you blow all your Luck Points at once, you might not have any at a later time to prevent undesirable outcomes. I don't think this is any less presumptuous than assuming you can blow all your LP at once and somehow expect there to not be possible dangers in the future.

So, LP spent all at once BUT risking future problems OR LP spent all at once and NO risking future problems comes out to a net +0% here.

I think it could be argued that circumstances could potentially be manipulated by the player to favor the latter over the former which I see is where you're coming from (like the later mentioned of possible manipulative behavior, a perceptive GM would nip this issue sooner than later). This reminds me of some Kromm logic about Features potentially being valued as Perks. At best I think this might warrant a 1 point increase in cost, but I'm personally in favor of keeping it at 15 as there's a little too much subjectivity with the probability and it could be argued to be a non-issue with a savvy GM.

Quote:
Originally Posted by johndallman View Post
as a renewable resource
The bolded isn't a true statement as I'm certain I provided adequate clarification in my notes on this, although I will elaborate/restate this more clearly if I can. You never have any more uses of Luck with your Luck Points anymore than the amount of uses you would naturally have with unmodified Luck. It's only a "renewable resource" if you're purposely dragging the session on longer than it is scheduled for. I doubt this is a meaningful isssue, as I would hope the GM to be perceptive enough to sus out this kind of manipulative behavior.

Quote:
Originally Posted by johndallman View Post
With GURPS Luck, I mostly play without considering the time, and have been caught out several time with ten minutes to go before my Luck refreshed.
For the sake of objectivity I think we should value Luck for it's full point cost with the assumption that you're maximizing your time management in regards to Luck usage rather than under utilizing your usage of time, as it just makes sense to value it for its max potential. Anything less than that and I think we might be flirting with the idea that Luck should be priced lower, which common sense would dictate to be a silly idea I'd think.

I think a common issue that unmodified Luck has with the contentious Game Time modifier is time. For reasons it could be argued as a positive aspect of Luck's game mechanics, and for reasons it could be argued as a negative aspect of the game mechanics of the trait, as evident by my stances and past history of it being brought up by others in past threads.

Quote:
Originally Posted by johndallman View Post
Yes . . . is she always able to pull her weight in a party? She's reasonable with a sword, but without her armour specified, we don't know how durable she is in a fight. She's decent with crossbow, and very useful at Survival and Cartography.
Oh, I'll get to the equipment loadout eventually. It's the part I dread the most about char gen as it's the most time consuming aspect of it for me. That and I'd be more comfortable finalizing it knowing what game she's going in, and who the rest of the party is, their loadouts, etc. I might post a tentative loadout later. With said loadout we can probably be a bit more confident in her capabilities certainly, as a lot of skills are only as useful as the tools you have at your disposal.

One of my complaints about the standard DF templates is they have an almost one-track mind towards combat effectiveness without nearly as much focus on broader utility for adventuring. Sure, at least someone needs to be the combat monster but not everyone needs to be.

Quote:
Originally Posted by johndallman View Post
OK, she'd be quite handy in the adventure we're on, mapping Wolfstack Wood in the Cold Shard Mountains.
Thanks! It always has irked me in the past with my old parties I've played in that mapping is always neglected. I have the suspicion that today's smartphones with their convenient mapping apps has made people take physical maps for granted. If I'm ever at a American shopping mall and everyone else I'm accompanying is bewildered about where to go, I'm the first to go straight to the nearest directory map (how does anyone just miss these?). You could wander around aimlessly (as some adventuring parties seem to do, poor GMs might as well be trying to herd house cats), or you could inform yourself of your environment and keep track of things. With maps, good ones!
__________________
"Mom's resentful that she has to work so hard, which obscures her guilt about actually wanting to work so hard. Dad's guilty about being less driven than mom, but thinks it's wrong to feel that way, so he hides behind a smokescreen of cluelessness. Quinn wears superficiality like a suit of armor, because she's afraid of looking inside and finding absolutely nothing. And I'm so defendant that I actively work to make people dislike me so I won't feel bad when they do. Can I go now?" - Daria Morgendorffer

Last edited by Tymathee; 09-05-2021 at 12:16 PM.
Tymathee is offline   Reply With Quote
 

Tags
built to concept, dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.