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Old 09-04-2021, 11:08 AM   #9
benz72
 
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Join Date: Oct 2006
Location: Chagrin Falls
Default Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup

Quote:
Originally Posted by Refplace View Post
Well here is a simple idea to simulate the concept.
Heat Exchanger: Regeneration (Fast, ER only) [50].
Energy Reserve (Heat Sinks) [3/level].

Assuming 1 minute combat rounds for vehicle combat, go with Regeneration (Very Fast) [100] if you want second by second combat.

That gives you a powers build, use Metatronic Generators to convert that to a $$ figure if desired or just make something up.

yes, run it as fast regenerating ER. Be sure to have the sprinting/jumpjets/lasers all come from ER (and only from ER) to keep the same relationship between movement, energy weapons and ballistic/missile weapons.
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