Quote:
Originally Posted by Gold & Appel Inc
So, why not give each of the pregens Karate 16 and one or two maxed-out Techniques? That way they each have all of the options available, but are prevented from being the same as each other.
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Quote:
Originally Posted by Gold & Appel Inc
Additional suggestion: If points are no object, you might consider Martial Arts Style Wildcard Skills. Introduced somewhere in 4e MA (no time to dig up the page reference right now, sorry), these function as all of the Skills and Techniques of a given Style at their full level, allowing your intended 16 cap as well as a range of Techniques also at 16 that can be different for each PC just by varying their Styles.
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I'm essentially doing what you suggested in your top reply, but much more complicated because I am apparently a masochist. :-)
I've setup the characters with mixed skills. Some have Karate and Judo. One has Boxing with no grappling skills, but Clinch and Neck Control. One has Brawling and Wrestling. One has just Karate and a plethora of kicking techniques, and so on.
I am shooting for enough granularity where each character can fight effectively, but in a different manner than the others. The Wildcard approach, I fear, is probably too broad and would result in most of the PCs being too "samey".
My plan is to have 10 pregens for the 4 players. They will only pick one of the pregen's to play, but can pick another as a backup in the event that their first choice dies or gets crippled/unable to fight.
So making 10 characters that all fight a little differently is tough, event with all the perks and techniques in Martial Arts.