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#61 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It lets PCs leave planets where they've made themselves unpopular. It lets them do smuggling, gun-running, mercenary transport and all kinds of other illegal and lucrative things. It lets the players pretend that the characters are independent of society. It also lets the GM create (or buy) scenarios that are fairly independent of the surrounding society.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#62 |
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Join Date: May 2005
Location: Oz
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Fair enough, but the same is true of superscience means of getting from ground to orbit, and FTL travel.
The OP asked about getting into orbit without superscience, and never mentioned interstellar tramp traders. Let's not force-feed them sacred beef off a different menu.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-01-2021 at 04:03 AM. |
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#63 |
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Join Date: Jun 2006
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People expect a space game to have scenes in space. Certainly you can run a futuristic/SF game with more realistic space infrastructure, but it largely removes any agency on the part of the players for anything happening in actual space. All that is closely controlled by the people who own the infrastructure, who have to be good at it or it would've already collapsed, and *anywhere* well regulated by any competent authority doesn't present very many adventure opportunities. That doesn't mean you can't run a fine game where everything interesting happens on planetary surfaces, or even with no PC space travel at all, it just won't be thought of as a "space" game by most players.
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-- MA Lloyd |
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#64 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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It also just doesn't feel the same if the PCs are whisking around the galaxy on commercial transports. They might as well be hopping a plane from Paris to Shanghai for all the difference it makes. At that point you might as well just set it on Earth to make the fictional background easier to deal with.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#65 | |
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Join Date: Aug 2007
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For the next part I may be being technical but all "seaplanes" use boathulls. If it uses pontoons it's a "float plane". No real world aircraft use hydrofoils and all hydrofoils end up with their hulls in the water below a certain speed. It is an interesting idea for making water takeoffs and landing potentially easier and retrtactable hydrofoils would be much easier than retractible pontoons. Still, there's that landing strip. The Shuttle made do with 15,000 feet of concrete and that's a pretty low bar for a colony to meet. That big colony ship could bring bags of concrete mix easier than it could a space elevator.
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Fred Brackin |
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#66 | |
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Join Date: Jul 2008
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All a tramp freighter needs is clients who need a ship available on a schedule that isn't filled by an available liner. There could be billions of tons of megahauler liners right there and still be work for a tramp freighter. Now, one could say that developed worlds are just so big that every possible route among them would have a completely sufficient liner schedule. That might be realistic...but it's more so if the freight liners are relatively small and thus more numerous.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#67 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#68 | |
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Join Date: Feb 2016
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When we talk about tramp freighters, we're talking about the Rocinante, the Serenity or the Falcon, not just about any old freighter without a fixed route. Last edited by Gnaskar; 09-01-2021 at 11:20 AM. Reason: got ninjaed, so adding quote for context |
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#69 |
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Join Date: Jul 2008
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As far as wikipedia knows, if you want to specify a plane with a boat hull that's a flying boat. If you just call it a seaplane you are either specifically indicating a floatplane (reported UK usage) or not indicating whether you mean a floatplane or a flying boat (reported US usage, and the usage I'm familiar with).
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#70 | |
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Join Date: Jul 2008
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Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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