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#16 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It lets PCs leave planets where they've made themselves unpopular. It lets them do smuggling, gun-running, mercenary transport and all kinds of other illegal and lucrative things. It lets the players pretend that the characters are independent of society. It also lets the GM create (or buy) scenarios that are fairly independent of the surrounding society.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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