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#51 |
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Join Date: Feb 2016
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Imagine a newly colonized world. They have orbital launch capability in the form of a pair of reusable two stage sea planes, maintained in a prefabricated hanger by the shores of the settlement. In orbit sits their old colony ship (without the propulsion bus, which was sold to another colony expedition). So it's basically empty storage, some stripped down habitation and a hanger bay, but it provides the colony with a basic Class II highport, and allows them to export what ever MacGuffin led them to settling the world in the first place. Lets go with some unusually hard and beautiful timber.
Another group bought rights for a 0.4G world with a 12 hour day, so find they don't need any super materials to bring along a prefabricated space elevator. It's old and worn now, looking fuzzy with frayed wires, but while they were forced to downgrade to lighter elevator cars with less capacity for safety a few years back, it's still plenty to allow for some basic trade. An asteroid colony is split between the old quarter and the new O'Neill cylinder that lies buried at the asteroid core, with rising tensions between those who can afford gravity and the lower classes who have to do without. It's not particularly hard to come up with backwater worlds that have minimal infrastructure, but are capable of supporting tramp freight. And, sure, that timber colony probably has a deal with a shipping company to ship out X amount of timber per month. But so what? Even when 99% of the trade is done through long term deals with megacorporations, there's always that last 1%. Maybe the players end up loading the ship full of hand made furniture or some local plants with pharmaceutical properties, while a massive liner sweeps by to load up on all the timber. |
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#52 | ||
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Join Date: Jul 2008
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Biggest, of course, is that tramp freighters aren't about the surface-to-orbit market. So long as they can get cargoes it doesn't matter whether they're delivered by a private beanstalk, a government beanstalk, a massive disposable rocket industry, or SSTO ship's boats. A corporate dominated launch industry doesn't threaten them unless the corporate launchers refuse to provide service. Secondly, of course, there's no reason STO has to be corporate. It probably has to be big if space trade is going to be a thing, but government-owned is certainly an option. Especially for beanstalk, launch loop, and similar systems where the fixed infrastructure is concentrated in a single collossal component. Tangentially, you don't need superscience to be able to operate SSTOs that require little ground-side support. SS2 p19's NTR Condor Space Plane demonstrates that. It wants an airfield and a supply of hydrogen, which could be managed by a TL6 surface society! Of course it'll take a lot of flights if you're trying to ferry up a full load for an Outlander freighter (p5-6) using those.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#53 | |
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Join Date: Aug 2007
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I'm kind of dubious about the seaplanes too. The first stage is not realy a problem but it's less help than soem people think too. The likely problem is that you seem to have the second stage/orbiter being a seaplane as well and I don't really think a hypersonically streamined shape is going to do well with a boat-shaped underside. If you do look for space planes with rounded bottoms the first one you're likely to find is that one that made Col. Steve Austin into a secret government agent.
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Fred Brackin |
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#54 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Beanstalks or the use of orbital transfer stations also reduces the ability of PCs to have planetside adventures, which is a primary trope of the sci-fi genre. Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#55 | |||
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Join Date: Jul 2008
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While I don't see any actual reason that beanstalks imply megahaulers, if they did it would be to the advantage of the tramps - the bigger the haulers, the more likely that there isn't one covering the time and route that a customer needs. Quote:
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If you think nobody will use nuclear reactors in space, yeah, that does limit a lot of things...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#56 | |
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Join Date: May 2005
Location: Oz
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Besides, superscience is another a primary trope of the sci-fi adventure genre. Few of us are ever going to run a sci-fi campaign of planetary adventure without interstellar travel, and once you’ve swallowed that camel, why balk at the gnat of ground-to-orbit lighters with fusion-powered steam rockets?
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-31-2021 at 04:02 PM. |
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#57 | |||
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Join Date: Feb 2016
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The weight scales super-linearly with required length, and linearly with gravity. Length scales to the power of 1.5 with orbital period.
Space elevators on Earth might be extremely heavy, ranging from 17ktons to 1.6Mtons, depending on available tensile strength. On other worlds, they can be significantly lighter. We might be imagining very different things when we say "colony", but for me investing 10 ktons into orbital infrastructure is a sensible thing for a colony to do. Quote:
The second stage doesn't really need wings, to be honest; a capsule shape with side mounted engines would do. You could even mount the engines behind protective covers if you're worried about salt water. Since it doesn't need to work in atmosphere, my preference would be to give it inflatable propellant tanks. But if your suspension of disbelief can't handle extruding pontoons through a heatshield, it probably isn't going to like inflatable tanks. Would something like this work on Earth? Probably not. It could in theory, but not with any margin, so it's probably better to reserve this concept for worlds that take about a km/s less to orbit. Quote:
Megahaulers are only useful if they can fill their holds at their target port. So you aren't going to see them visiting ports where the beanstalk can only take 10 tons per hour, since it would take that beanstalk a decade to lift up a million tons. But the 300 ton cargo bay on a tramp is just right for a day spent transferring cargo. Quote:
Realistic spaceships are cramped and often don't have gravity. Most crews are going to take shore leave whenever they have the option. Especially on short sleeve worlds. |
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#58 | |
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Join Date: Aug 2007
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If you're actually planning a giant hypersonic rocket-powered seaplane that is the point where my suspension of disbelief fails. It'd be a _lot_ easier to build one really long runway like KSC has/had for the shuttle than it would be to build a hypersonic boathulled flying machine.
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Fred Brackin |
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#59 | |
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Join Date: Mar 2013
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OK guys, first of all it's SPACEplane, not SEAplane we're discussing at the moment, the two are very different things.
And the reason spaceplanes are attractive is that the booster stage can use jet engines, which use way less fuel. Quote:
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#60 | ||
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Join Date: Feb 2016
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Third, we are discussing science fiction, not what we could do today. Responsive structures that can handle both hydrofoil travel and supersonic flight aren't magical impossible machines that could never exist. They'd likely be easy compared to whatever it took to get people to set up a small colony on an uninhabited world with free oxygen in the atmosphere and liquid water. Since there are no such worlds left in our solar system, we have to assume this is a civilization that has or has had access to interstellar flight, at which point they're likely able to do a few things that would be difficult for us to replicate. But if the seaplane part is too much, feel free to reimagine the design as a VTOL instead. Same basic concept; a fully reusable two stage vehicle capable of landing on and taking off from undeveloped terrain with somewhere around 8km/s of delta V. In either case, it's designed and built by a core world, and sold to colony expeditions. For low gravity worlds, the first stage is used as an SSTO, while heavier worlds include the kick stage, which is ejected somewhere just above the planet's Karman line and lands via heatshield and parachute. If you want a universe where tramp freighters make sense, you definitively want to have core worlds that make cutting edge high tech colony gear that needs to be transported to worlds which don't have the infrastructure to support megafreighters or regular visits by liners. |
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