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#7 |
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Join Date: Mar 2013
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I used to have the problem of lengthy combats. The solution I found was to simply have monsters "die" at 0HP rather than go through the whole HT check routine. Boss monsters hang around below 0HP, as do characters but everything else just drops off. It sped things up remarkably.
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| Tags |
| advice, assistance needed, grognard, returning, storyteller |
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