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Old 08-17-2021, 09:12 PM   #81
Dalillama
 
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Default Re: [Thaumatology] Magic Item Design Game

The Immoral Coil is made of copper and can be connected to any sealed, heat-resistant vessel with minimal difficulty. Once there, it grants +4 to Professional Skill: Distilling, and ensures that no contaminants from the vessel will enter the final product, allowing almost any kind of container to be used. Morover, the coil and anything attached to it are completely invisible to people who think liquor should be taxed.

Next: The Ship of Years
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Old 08-17-2021, 09:39 PM   #82
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"The Ship of Years"... Ancient texts refer to it as "The ship of Oblivion", it grants its user the power to sail the seas of time for the purpose of traveling back in time; however, it also sends its tripulants to an alternate timeline. The only way to return is sailing the ship for the same number of years (or amount of time) traveled back in time (hence its name). Traveling too far away in time, also means you are gone forever!

Next: The sound of silence.
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Old 08-17-2021, 09:50 PM   #83
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The "Sound of Silence" is a musket, that fires shrapnel in an cone of attack. It is so named because of the SILENCE that is heard after it is fired. It's damage ignores DR less than 20, and destroys cover. It is offset by taking ten turns to reload and the each load weighing between 1D-2 lbs (not less than 2 but not more than 4). It was used by the great buccaneer Will S. Hot.

Next is HAMMER TIME. (not a hammer)
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Old 08-18-2021, 09:36 AM   #84
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This watch has a few notable features. First, instead of numbering the hours, it just has a hammer in the place of 12. Second, the wearer of the watch gets +2 to all dodge rolls. Third, the wearer gains the Delusion (Everything can be fixed with a hammer). Fourth, every hour, on the hour, the wearer starts dancing. The wearer will not stop until they make a self control roll of 6.

Next: The Dark Seed
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Old 08-18-2021, 09:58 AM   #85
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Next: The Dark Seed
Dark Seeds feel like almonds, and those brave few who have attempted to consume them note the taste and texture is similar to such as well... at least until they collapse, frothing and twitching, and rapidly expire. When a Dark Seed is planted, it will grow at an accelerated rate into something that seems to be the same size, shape, etc as an almond tree, with more Dark Seeds growing just as almonds would (and the accelerated growth means it's ready for harvest after only around a year, rather than the 5-12 years of a mundane almond tree).

The qualifiers "feel like" and "seems to" are because neither Dark Seeds nor the Dark Trees they grow into can be seen, as they generate an Obscure 10 (Vision; Cosmic: Extended +50%) field that manifests as an impenetrably-dark cloud - only about a foot in diameter for the seeds, but far larger for a mature plant. Even ground into a powder, a Dark Seed maintains this to a certain degree, causing such powders to be similarly-impenetrably black. This powder is how the seeds are primarily used, for working rituals/casting spells/working enchanted items - particularly those related to stealth - and as a deadly poison.

Next: The Blooded Bracers
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Old 08-19-2021, 10:08 AM   #86
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The Blooded Bracers are perhaps the most powerful martial arts artifact in the world. Originally commissioned by Emperor Shang Tzi as the reward for the winner of the first imperial fighting championship, they appear to be well-crafted embossed leather bracers with gold filigree.

The particulars of their original simple enchantment is now lost in the mists of time, having been superceded by the greater legend which became associated with them when they were worn by Noble Champion Dao Lu in the final defence of the Lost City. In his famous last stand Dao Lu is said to have killed 400 attackers single handedly before succumbing to his wounds. At the time of his death he pronounced a Doom that the Bracers would transmit to the next wearer all the might of anyone who previously died wearing them. As such, their power has continued to grow down through tje centuries.

At present, the Blooded Bracers grant the wearer:

-DR 20 to the wrists and forearms,
-Enhanced Parry 4
-Arm ST5
-Attribute +2 in ALL unarmed fighting skills that have TBM as a prerequisite
-Hard to Kill and Hard to Subdue 4
-an uncounted number of combat perks
-FP +10, and
-DX+2

Next: Quintessence of Faith
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Old 08-19-2021, 10:45 AM   #87
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Next: Quintessence of Faith
The Quintessence of Faith is a universally-feared construct, resembling a very large still. A living cleric is locked inside with a few liters of water and a fire is started below it. Over the course of several hours, the cleric is essentially boiled alive, and a small quantity of potion is distilled. The cleric is rendered powerless and severely burned (the enchantments of the Quintessence prevent him/her from death). Divine magic - from any source - cannot work on the cleric, and any magic that tries to determine anything about the cleric - identity, race, alignment, etc - fails (similarly, any magic reliant on the character having a certain identity/etc doesn't work).

The potion itself can be imbibed, typically only a few drops at a time (which will last for several hours). Whoever consumes it is able to access the cleric's stolen divine power, and identity-based magic like the above shows the imbiber to be the cleric.

Note while all the above speaks of using it on clerics, as this is the most common use (and the one for which it is named), it can technically work on anyone - but the distilled potion will only serve to make the imbiber seem to be that person (and remove the victim's identity) to magic, it will not "steal" their powers.

Next: The Good Engine.
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Old 08-20-2021, 03:07 PM   #88
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The Good Engine (TL5^)
This device captures the spiritual energies emitted when a mortal performs a good deed and channels them into mechanical energy to perform work. It consists of a cylindrical canister of water leafed on the outside with special alchemically treated gold that heats up when exposed to felicific radiation, boiling the water to power a steam turbine above the canister. The gold on the canister is the same type of gold that is found in the heart of someone with a heart of gold, and the heat is the same as the "warm fuzzies" one experiences after doing a good deed. One hedon of felicity engendered at distance d from the engine produces enough felicific radiation to generate energy equal to 1J×h×w/d², where h and w are the height and width of the canister, respectively.

$15,000, 4 tons. LC4.

At TL6^, electrical generators based on the felicific engine appear, and at TL7^, felicity panels convert felicific radiation into electricity directly. Hypothetical designs for perpetual motion machines based on the good engine have been proposed, most of which involve using the energy generated by the engine to perform more good works...

Next: The Ring of Ding-Ding.

Last edited by VIVIT; 08-20-2021 at 03:12 PM.
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Old 08-20-2021, 03:56 PM   #89
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Next: The Ring of Ding-Ding.
The Ring of Ding-Ding is the counter part of the Gong of Dong-Dong. The ring itself gives a +2 INT to the wearer and improves logic based skills by +1. This effect can be activated two times a day (ding ding) and the effect lasts for 1D tasks.

Next: "The Gong of Dong-Dong"
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Old 08-20-2021, 05:01 PM   #90
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The Gong of Dong Dong Afflicts Gullibility on everyone in earshot (does not affect deaf people) making it an effective prop during religious services where you are constantly telling people things that can't be refuted and must be taken on faith. The quick contest is a resistance roll against a value of 18. However anyone wearing a Ring of Ding Ding is immune to the effect.

Next: The Cloak of Time
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