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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
1. Fast-Draw at -2 × (total number of arrows) to ready more than one arrow at a time: -4 for two arrows, -6 for three, -8 for four, and so on. This comes from Martial Arts, p. 103. The penalty is halved for either Heroic Archer or Weapon Master (Bow): -2 for two arrows, -3 for three, -4 for four, and so on. It's divided by 4 and rounded in the character's favor for both: -1 for two or three arrows, -2 for four or five, and so on. The associated Hard technique is nonstandard, and requires a Unique Technique perk and Heroic Archer. This leads to: Prerequisite: Heroic Archer.2. Bow at -4 per arrow after the first, on all attacks, to shoot more than one arrow at a time. This is normally limited to -4 for shooting two arrows at once; see Martial Arts, p. 83. The GM could allow -8 for three, -12 for four, or whatever suits the campaign. Heroic Archer halves the penalty: -2 for two arrows, -4 for three, -6 for four, and so on. The associated technique is Hard and requires Heroic Archer or Weapon Master (Bow). This leads to: Prerequisite: Heroic Archer or Weapon Master (Bow).→→ The Double-Shot power-up assumes the character has Heroic Archer, might have Weapon Master, and is shooting two arrows: Unique Technique (Double-Draw) [1]That's 1+3+3 = 7 points without Weapon Master, or 1+2+3 = 6 points with Weapon Master. →→→ Tri-Shot (like in the film) would assume the character has Heroic Archer, might have Weapon Master, and is shooting three arrows: Unique Technique (Triple-Draw) [1]That's 1+4+5 = 10 points without Weapon Master, or 1+2+5 = 8 points with Weapon Master. →→→→ Quad-Shot would be the sanest limiting case for human hands. It would assume the character has Heroic Archer, might have Weapon Master, and is shooting four arrows: Unique Technique (Quadruple-Draw) [1]That's 1+5+7 = 13 points without Weapon Master, or 1+3+7 = 11 points with Weapon Master. — I wouldn't back-calculate bonuses for using just two arrows with Tri-Shot or just three with Quad-Shot. Too bad, so sad. You're a machine gun, so stop complaining. And as Double-Shot says, you get full range and damage, but need Enhanced Tracking to get Accuracy for more than one target. If it all seems too generous, requiring Enhanced Tracking 1 (Multiple Lock-Ons, +20%) [6] for Double-Shot (making the real cost 13/12 points), Enhanced Tracking 2 (Multiple Lock-Ons, +20%) [12] for Tri-Shot (making the real cost 22/20 points), or Enhanced Tracking 3 (Multiple Lock-Ons, +20%) [18] for Quad-Shot (making the real cost 31/29 points) seems like a completely justifiable control. It would also explain actually hitting several people. If you decide to use this with quick-shooting, remember to apply its penalties, or slap on the Quick-Shot power-up for another 5 points (3 points with Weapon Master).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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