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Old 08-11-2021, 03:54 PM   #15
naloth
 
Join Date: Sep 2004
Default Re: Area Attacks--Am I Missing Something?

Quote:
Originally Posted by psydraco View Post
Sorry for reviving this.

I know it is not realistc. But it dos not mean that it can be unballanced. Right?
The problem here is that with a Skill 12, you can hit anyone near allowing no defense for just +%50 and causing large area injury. How can this be ballanced?
It's not quite "no defense." There are defenses that can work: Cosmic defenses probably do, Powered defenses often do, high enough step will allow you to make a normal dodge, and in many Supers games the effect just isn't that dangerous to those that couldn't or wouldn't defend.

Quote:
In my campaing, I changed the cost for 2yd to +200%, 3yd +400%, 4yd +600% and so on.
I mean, it is really overpowered in a campaing that 99% of the characters have move no more than 10.

You can with a 2 yd, easily hit more than one target, assuming you are automatically hitting the one in the center. So, 200% looks very fair.
I've never had an issue with the normal cost, and at that price you should be comparing it to someone could alternatively buy. On "just" a 5d cr attack - basically assault weapon values - that's 50 points. For that you could have +12 skill that you can turn into -6 to defend or a targeted eye shot, +200% RoF (31-70 shots for a skill bonus, plenty to defend, and multiples of the same damage), a very large Cone, or a massive Acc bonus + Homing (talk about fire and forget).
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