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Old 08-11-2021, 10:28 AM   #11
Arcanjo7Sagi
 
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Default Re: GURPS On Demand

Quote:
Originally Posted by Kromm View Post
...to things that most GURPS fans won't buy because they already have them.
Quote:
Originally Posted by Kromm View Post
A big reason for that is, again, that existing fans are reluctant to buy stuff twice, even if it's "improved."
Wouldn't that be a feature of the GURPS fan subculture? Because in other RPGs, like D&D and WoD/CoD, until recently it wasn't uncommon to re-release books for recent editions. In Werewolf, The Apocalypse, for example, if I'm not mistaken, the Book of Wyrm has versions for 2E, 3E and W20. In Mage, The Ascension, there was recently M20 version of the Technocracy book.

I know that each case is different, each with its own peculiarities. D&D has drastic rule changes, WoD has setting updates. And I also know that aside from occasional exceptions (such as vehicles), GURPS tends to be much more compatible between editions than in other RPGs (which is a good thing). But it doesn't get out of my head that there may be a certain "cultural" factor involved. I don't know, I'm just thinking about it.

Quote:
Originally Posted by Emerikol View Post
It would seem to me there are people out there who using 4e would not buy a 3e book.
I buy a lot of 3E books. Several remain useful or easy to adapt, especially the setting ones. You can use Arabian Nights, Alternate Earths 1 & 2, Cops, Egypt, Greece, Illuminati, Imperial Rome, Middle Ages, Vikings just fine. Even Who's Who 1 & 2 can be useful. The WW2 line is also easy to use, just be careful with things that are obviously out of date, like weapons and vehicles (and the new High-Tech update most of them just fine).

As Kromm said, the biggest problem is those books that are very rule-oriented and with rules that no longer work the same way in the new edition.
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Last edited by Arcanjo7Sagi; 08-11-2021 at 10:40 AM.
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