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Old 08-10-2021, 10:54 PM   #15
maximara
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Default Re: [Magic] Development of Spell-based Magic through TL0

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Originally Posted by Prince Charon View Post
I'd prefer to go with the first for this thread, as the second requires an advanced civilization to have created them when they didn't, and then become extinct so that a new sapient species need to evolve to use the energies that they created. The latter is way beyond the scope of this thread, though it could be an interesting (if depressing) idea for another thread if you want to make it.

Natural Aspected manastones are an interesting idea too, and do fit this thread.
Ok. But there is still the issue of what makes things magical. Is it an elemental particle like on Merlin-1 or something else? Is it a finite source that is replenished by something like sunlight, life energy, connection to extra dimensional planes of existence (such as with AD&D1 - See note 4 of GURPS magic systems in D&D)

These might sound nitpicky but they serve the same purpose as setting up the story behind a dungeon before you draw your first room as outlined in "Dungeons and Prisons" in Dragon #23, March, 1979 - much better than using random generation, which generally results in places that look like something Lum the Mad would build if he was a "spark" while he was high and/or drunk.

For that at a natural level, imagine how dangerous something that a predator evolved the innate spell Aura would be or worst Mind Control. Of course that would mean there would be prey with high Magic Resistance.
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