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#11 |
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Join Date: Mar 2005
Location: Republic of Texas; FOS
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I would buy VTT specifically-tuned maps if they were available from SJGames :)
Looking through the FoundryVTT list of Official Products by other Game Companies sparked a bit of jealousy in me this week. Fully integrated maps/rule sets, pre-made modules… the works. Haven’t tried any yet, but the press looks shiny. I wish I could see a path develop for DFRPG!
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Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association |
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#12 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#13 | |
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Join Date: Aug 2004
Location: Saskatoon, SK
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#14 |
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Join Date: Aug 2004
Location: Los Angeles
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Hopefully, in time before we all start switching to Holodecks or the Oasis for our online gaming. :)
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#15 |
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Join Date: Aug 2004
Location: Saskatoon, SK
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Sadly, we'll still be bugging them to license GURPS on the holodeck.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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#16 | |
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Join Date: Jul 2005
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I hope this turns out to be worth it. It does at least give me maps which don't have the numbers and letters from the map key on the thing the players are going to see. SJ Games should note that this is an excellent way to say to the players "Look over here! There's something hidden right here!"
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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#17 | |
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Join Date: Sep 2008
Location: near London, UK
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¹ it's very easy in Linux, just use pdfimages. No idea how people do this in closed-source environments. Maybe there's a port of the poppler utilities.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#18 | |
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Sometimes I use image manipulation software (GIMP, because I’m cheap) to remove the lines from D&D-square maps. If there is already a 1-yard hex grid, I’ll align it with the VTT’s hex grid as best I can, then make the VTT’s hex grid invisible—any slight shift from perfect alignment, especially at the edges of the map, are hopefully not noticeable. And it’s 5 GURPS hexes for every 3 D&D squares. :) (I suspect you already knew that.)
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#19 |
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Join Date: Aug 2013
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I did a version, I think, in either DungeonDraft or DungeonFog. Feel free to DM me.
DungeonFog, as it turns out. It's a 10mb VTT file, which you can upload into FoundryVTT using the Battlemap Importer module. It's not the best work ever, but it's decent. Last edited by InexplicableVic; 08-12-2021 at 06:36 AM. |
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#20 |
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Join Date: Oct 2006
Location: Chagrin Falls
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Slight diversion, but taking this in the direction of generality instead of one specific map, is there a good (compliant) way to find/post/share user created supplement maps for published works?
I'd rather add to some other version of e.g. a Caverntown map than start over if that is possible.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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| Tags |
| vtt dfrpg |
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