Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-05-2021, 10:11 AM   #7
Fred Brackin
 
Join Date: Aug 2007
Default Re: Spaceship Tech in your Setting

Quote:
Originally Posted by khorboth View Post
I
In my supersoldiers game, I wanted both good FTL travel and a good reason for people to go into stasis during it. So, I created an FTL drive where objective (outside the ship) travel speed was measured in hundreds of times the speed of light. Then, I had subjective (inside the ship) travel speed stuck at speed-of-light. So, a 10-light-year trip might take hours of objective time, but would be four years of subjective time. .
Your math isn't adding up. 10 light years at the speed of light is 10 years.

Then 10 light-years in a "few" hours (4 hours, 20 minutes and change) is something like 20,000x the speed of light. 365.25x the speed of light would be 1 light-year per day.

I don't really care about what numbers you used. I just didn't want incorrect math propagating itself farther down this thread. Matching FTL speeds and distances is apparently not natural for many people.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
space, spaceships, technology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.