Quote:
Originally Posted by coronatiger
Next: The Emerald Ruby
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This large gem was originally made of clear quartz, but changed colors during enchantment. The gem constantly shifts between green and red, having patches of each color at the same time, with these patches seeming to overlap and flow through each other in bizarre ways. Viewing the gem is disturbing on an existential level, resulting in a Sanity-Blasting Fright Check (see
GURPS Horror), although anyone who is unable to distinguish between red and green (the most common form of colorblindness, and the version the enchanter had) is immune. This can trigger frequently - a character currently suffering Stun or similar from a previously-failed Fright Check is immune, but once he/she recovers, seeing the gem again will result in another Fright Check (potentially penalized due to Derangement). Success on the Fright Check renders one immune for one minute per point of MoS (Critical Success is instead a solid hour of immunity), but once this time has expired the character is again fully susceptible.
Next: The Golden Blueprints