Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-02-2021, 07:24 AM   #32
Varyon
 
Join Date: Jun 2013
Default Re: [Thaumatology] Magic Item Design Game

Quote:
Originally Posted by coronatiger View Post
Next: The Emerald Ruby
This large gem was originally made of clear quartz, but changed colors during enchantment. The gem constantly shifts between green and red, having patches of each color at the same time, with these patches seeming to overlap and flow through each other in bizarre ways. Viewing the gem is disturbing on an existential level, resulting in a Sanity-Blasting Fright Check (see GURPS Horror), although anyone who is unable to distinguish between red and green (the most common form of colorblindness, and the version the enchanter had) is immune. This can trigger frequently - a character currently suffering Stun or similar from a previously-failed Fright Check is immune, but once he/she recovers, seeing the gem again will result in another Fright Check (potentially penalized due to Derangement). Success on the Fright Check renders one immune for one minute per point of MoS (Critical Success is instead a solid hour of immunity), but once this time has expired the character is again fully susceptible.

Next: The Golden Blueprints
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
 

Tags
game, magic items, thaumatolgy, worldbuilding


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.