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#8 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
Touching on another aspect of David's response, however, I also think that player choice (especially when it involves making trade-offs between two or more opposing options) is core to TFT's design. With that in mind, I'd like to offer a variation on Chris' house-rule... instead of using comparative DX for every engagement, let each figure decide if they want to exchange some of their offensive advantage for defense. So using the original example, in melee Aragorn can opt to lower his 16 DX to 14 and then use those sacrificed 2 points as a DX penalty enforced on the orc's attack (-2 DX to hit Aragorn). I originally shared this optional rule in a different thread last year. https://forums.sjgames.com/showthread.php?t=171350
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 08-01-2021 at 07:03 PM. |
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| Tags |
| comparative, defense |
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