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#1 |
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Join Date: Sep 2018
Location: North Texas
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I'm missing something then. How do "high-DX figures hit each other much less..." and visa versa with the low-DX fighters? Are you assuming in those statements that the DX values are both high (or low) but still unequal? 14 vs 15, for example?
One of the other things that bothered us in our playtesting was that a high-DX wizard gained a combat advantage over the lower-DX hero. That may just be a bias from other game systems, but it felt off somehow. We also didn't like the way that it reveals a fairly important strength (or weakness) of one's opponent.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 07-31-2021 at 05:10 PM. |
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#2 | ||
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Join Date: May 2015
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Quote:
Quote:
Their adjDX? Yes, that's a point. Unless the GM handles the calculations. |
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#3 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
No, just talking about melee... DX 14 wizard with a dagger (or staff) vs adjDX 10 hero with a broadsword. Or even a DX 12 Fencer vs that same wizard. In both cases the heroes are at a disadvantage which seems off given their superior combat training.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 08-01-2021 at 09:46 AM. |
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#4 |
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Join Date: May 2015
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Ok. I imagine I'd agree with your assessment of the house rule you were playing with.
I don't see an issue with Chris' house rule there, but I could see expanding it to represent what you're pointing to, which seems to me like wanting combat talents to figure in. Perhaps daggers and weapons without talents would have less defensive effect, for example. In my own playtest experiments, I added options where a figure can forgo their defense to get a higher chance to hit, which the heroes facing wizards might well choose. |
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| Tags |
| comparative, defense |
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