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#1 |
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Join Date: Oct 2008
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In my 400+ session fantasy campaign, I deliberately started without bang skills and first introduced a personal bang skill to each character and then allowed them to start learning other bang skills. Basically the ability to have bang skills was part of the progression from beginner to something powerful.
In next such campaign I would likely allow bang skills from start, but allow the extra options like free points for buying success as advancement. That is because for quite many campaigns the Gurps skill list is just to fine graded. |
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#2 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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| Tags |
| bang skills, kromm explanation, power-ups 7, wildcard skills |
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