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Old 07-26-2021, 01:50 PM   #1
weby
 
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Default Re: Bang Skills

In my 400+ session fantasy campaign, I deliberately started without bang skills and first introduced a personal bang skill to each character and then allowed them to start learning other bang skills. Basically the ability to have bang skills was part of the progression from beginner to something powerful.

In next such campaign I would likely allow bang skills from start, but allow the extra options like free points for buying success as advancement. That is because for quite many campaigns the Gurps skill list is just to fine graded.
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Old 07-27-2021, 01:13 AM   #2
maximara
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Default Re: Bang Skills

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Originally Posted by weby View Post
In my 400+ session fantasy campaign, I deliberately started without bang skills and first introduced a personal bang skill to each character and then allowed them to start learning other bang skills. Basically the ability to have bang skills was part of the progression from beginner to something powerful.

In next such campaign I would likely allow bang skills from start, but allow the extra options like free points for buying success as advancement. That is because for quite many campaigns the Gurps skill list is just to fine graded.
I like this as it is similar to how Classic handled Science!
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