|
|
|
#27 | |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
You could even have "trees" of permitted template wildcards based on which training wildcard you chose. Of course, some might overlap. I doubt it would make the game easier or more fun if Medic! were different for people with each of these backgrounds; a medic is a medic, the differences are all in the other skill, and where, say, "being not just a medic but an army medic" comes up, the two could work together. In that context, personal wildcards would probably be "What did you do before the war?" The GM might firm that up a little by requiring people to write a backstory that specifies place of origin, upbringing, civilian education, politics, religion, one to three jobs, and one to three hobbies. So, a GI Joe! might cover: "A Chicago boy, brought up by a poor Irish-Catholic family on the South Side. Quit school, learned on the streets, eventually went to work as a teamster, and became a conservative union man. Likes to spend his spare time drinking beer and watching baseball. Not afraid of a scrap." LT Easystreet! might cover: "Long Island scion of a rich WASP family. Went to Yale and did summer work for his father's law firm. When war broke out, went directly into the ASTP, where he was one of the few civilians admitted alongside active enlisted. Studied advanced engineering, and graduated to his first real job: military officer. Hobbies include punting and a cappella singing." The latter might seem more useful in that it will often aid Easystreet's Soldier! and Engineer! skills, and probably be useful for gaining favors, but Joe's background could believable help with fisticuffs, scrounging, and a wide range of criminal activities, many of which matter to Soldier!
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
| Tags |
| bang skills, kromm explanation, power-ups 7, wildcard skills |
|
|