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#1 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#2 |
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Join Date: Dec 2012
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True. That gets back to 'It's up to the GMs to decide how broad is too broad for Bang! skills in their games,' I think.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#3 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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You could even have "trees" of permitted template wildcards based on which training wildcard you chose. Of course, some might overlap. I doubt it would make the game easier or more fun if Medic! were different for people with each of these backgrounds; a medic is a medic, the differences are all in the other skill, and where, say, "being not just a medic but an army medic" comes up, the two could work together. In that context, personal wildcards would probably be "What did you do before the war?" The GM might firm that up a little by requiring people to write a backstory that specifies place of origin, upbringing, civilian education, politics, religion, one to three jobs, and one to three hobbies. So, a GI Joe! might cover: "A Chicago boy, brought up by a poor Irish-Catholic family on the South Side. Quit school, learned on the streets, eventually went to work as a teamster, and became a conservative union man. Likes to spend his spare time drinking beer and watching baseball. Not afraid of a scrap." LT Easystreet! might cover: "Long Island scion of a rich WASP family. Went to Yale and did summer work for his father's law firm. When war broke out, went directly into the ASTP, where he was one of the few civilians admitted alongside active enlisted. Studied advanced engineering, and graduated to his first real job: military officer. Hobbies include punting and a cappella singing." The latter might seem more useful in that it will often aid Easystreet's Soldier! and Engineer! skills, and probably be useful for gaining favors, but Joe's background could believable help with fisticuffs, scrounging, and a wide range of criminal activities, many of which matter to Soldier!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#5 | |
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Join Date: Apr 2005
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National or racial bang skills might also be appropriate in other genres. For example, in ST: TOS Chekov would have Russian!, Scotty would have Scottish!, and Spock would have Vulcan! |
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#6 |
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Join Date: Oct 2008
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In my 400+ session fantasy campaign, I deliberately started without bang skills and first introduced a personal bang skill to each character and then allowed them to start learning other bang skills. Basically the ability to have bang skills was part of the progression from beginner to something powerful.
In next such campaign I would likely allow bang skills from start, but allow the extra options like free points for buying success as advancement. That is because for quite many campaigns the Gurps skill list is just to fine graded. |
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#7 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#8 |
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Join Date: Sep 2019
Location: UK
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How would Soldier! differ from Soldier in play? Soldier is already rather like a wildcard skill.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#9 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Soldier is more a Professional Skill. Soldier allows you to do tasks related to soldiering provided you have a +4 bonus. Soldier! would let you do anything regardless of what modifiers you have.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#10 | |
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Join Date: Dec 2004
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Professional skills are kind of like wildcard skills except that instead of covering multiple skills they cover bits and piece of knowledge you'd expect someone in a given job to know but without any one piece being a full skill. The true wildcard skill covers all relevant skills. |
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| Tags |
| bang skills, kromm explanation, power-ups 7, wildcard skills |
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