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#20 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
I can see listing the core skills, not as an exclusive or exhaustive list, but as a way of conveying the concept that "this is what a Physician! can do in a cinematic campaign." But I wouldn't want to put that list on a character sheet, or have the player looking it up. And for the conditional skills, I think it would be better just to give the GM license to allow rolls against Physician! to do things that are needed to enable them to cure people, or to do things where their role as a physician can be drawn on to accomplish a task, and not try to limit it to a set list, however comprehensive; indeed, the more comprehensive, the greater the cost of such an approach. If you're going to handwave, then handwave. Or as the Basic Set says, "When in doubt, roll and shout!"
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Bill Stoddard I don't think we're in Oz any more. |
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| Tags |
| bang skills, kromm explanation, power-ups 7, wildcard skills |
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