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Old 07-17-2021, 05:37 PM   #1
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM Blocking Spells/Instant Gathering

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Originally Posted by JulianLW View Post
But you can roll in one second at -4, right? Let's say you have a small spell, and one roll at -4 is all it takes to gather enough energy - that spell would be cast on that same turn, right? as soon as the energy was gathered?

Example: My Ignite spell is just Lesser Control Energy (5), Cost: 5. I have Path of Energy at 19. I cut my gathering roll to one second for -4 and roll an 8, gathering 7 energy. As soon as that's done, I've lit my fire, correct? In theory, this makes for a one-turn spell - though not instant.

But I could NOT gather energy at -4 three times in that second, as I could when rolling -10 for instant gathering with a blocking spell, right? Or could I? (I think this is a no.)

The -4 for fast-casting means that I can roll that Path of Energy skill at 15 to gather for 3 seconds in a row, then at 14 for 3 more seconds, etc., to come up with ~27 energy in 6 seconds, correct?
No, the penalty for gathering faster is superseded by the blocking spell penalty. They are not meant to interact. The -10 to gathering rolls for blocking spells is effectively, "I turn this into a free action." It's meant to emulate certain types of tropes and fiction. It's not meant to allow you to instant-cast spells willy-nilly. If you want that then buy levels of ATR or Compartmentalized Mind.


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Originally Posted by JulianLW View Post
So (and I'm sure this has been asked before) is there any way to get a more powerful one-second spell?

Could you do, like, "Rapid Strike Gathering" in one second at -6 on top of the -4? That is, could you take a -10 penalty on two gathering rolls (or -16 on three rolls) to make them in the same second?
If you had Spellslinger. Rapid Strike for spells is not available without that ability.

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Originally Posted by JulianLW View Post
Finally, would your "Spellslinger" advantage in Pyramid 3/66 cut that penalty to -3, for -7 for 2 gathering rolls in a second or -10 for 3 gathering rolls in a second?
No, it enables that option. Normal casters can't do it.

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Originally Posted by JulianLW View Post
Cool. I wonder how Christopher Rice feels about -10 for one-turn casting like this? He seems to be the RPM Guru around here.
I wouldn't.

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Originally Posted by JulianLW View Post
Re: Alternative benefits for Natural Caster talent:


How does this work? A flat bonus for anyone with the talent, whatever level? Or +2/level (which seems excessive to me).
It's +2 conditionals per level of the talent.
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Old 07-17-2021, 06:24 PM   #2
JulianLW
 
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Default Re: RPM Blocking Spells/Instant Gathering

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It's +2 conditionals per level of the talent.
Thanks again!
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Old 07-17-2021, 06:33 PM   #3
Christopher R. Rice
 
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Default Re: RPM Blocking Spells/Instant Gathering

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Thanks again!
No worries.
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Old 07-17-2021, 10:25 PM   #4
Kalzazz
 
Join Date: Feb 2009
Default Re: RPM Blocking Spells/Instant Gathering

I've never personally been a fan of Natural Caster so while I do allow it I rarely use it, I instead find a 10pt 'RPM Talent' preferable, I just don't have a snappy name for it

This 10pt talent thus mirrors Non RPM Magery as '10pts, 1 better at spells and thaumatology' so it gives me pleasing symmetry
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