|
|
|
|
|
#1 | ||
|
Join Date: Apr 2019
|
Quote:
Quote:
Example: My Ignite spell is just Lesser Control Energy (5), Cost: 5. I have Path of Energy at 19. I cut my gathering roll to one second for -4 and roll an 8, gathering 7 energy. As soon as that's done, I've lit my fire, correct? In theory, this makes for a one-turn spell - though not instant. But I could NOT gather energy at -4 three times in that second, as I could when rolling -10 for instant gathering with a blocking spell, right? Or could I? (I think this is a no.) The -4 for fast-casting means that I can roll that Path of Energy skill at 15 to gather for 3 seconds in a row, then at 14 for 3 more seconds, etc., to come up with ~27 energy in 6 seconds, correct? So (and I'm sure this has been asked before) is there any way to get a more powerful one-second spell? Could you do, like, "Rapid Strike Gathering" in one second at -6 on top of the -4? That is, could you take a -10 penalty on two gathering rolls (or -16 on three rolls) to make them in the same second? Finally, would your "Spellslinger" advantage in Pyramid 3/66 cut that penalty to -3, for -7 for 2 gathering rolls in a second or -10 for 3 gathering rolls in a second? |
||
|
|
|
|
|
#2 |
|
Join Date: Feb 2009
|
I allow -10 to cast spells in a single round.
I think this lines up perfectly well with the -10 for Quick Shooting Bows without Heroic Archer and Weapon Master for single round shooting, or Dungeon Fantasy -10 for single round First Aid It's fairly niche . . . People usually prefer to use their charms in combat because the delta from 'my skill plus charm lab plus grimoire' to 'my skill -10' is so huge, the main use I've seen is to show off with minor cantrips outside of combat |
|
|
|
|
|
#3 |
|
Join Date: Apr 2019
|
I assume you mean a series of gathering rolls starting at -10 in one second (rather than instant)? Otherwise, if it were just a single roll for a one second spell, it'd be at -4, right?
This is the thing that's giving me the hangup: I'm so used to the normal GURPS mechanics that being able to make more than a single active die roll per turn to accomplish an action is just confusing me, I guess. |
|
|
|
|
|
#4 |
|
Join Date: Feb 2009
|
Right, series of rolls in round at -10 to cast in one round
|
|
|
|
|
|
#5 |
|
Join Date: Feb 2009
|
Multiple rolls in one round to do something is common
Fast draw to draw a gun, then guns to shoot it For quick shooting bows. Fast Draw Arrow, then Bow to load the Bow, then Bow to shoot it So in this case, say your doing Generic Attack Spell Bunch of -10 Gather Energy, then Casting roll, then Innate Attack to hit with it |
|
|
|
|
|
#6 | |
|
Join Date: Apr 2019
|
Cool. I wonder how Christopher Rice feels about -10 for one-turn casting like this? He seems to be the RPM Guru around here.
And another question, while I'm asking.... Re: Alternative benefits for Natural Caster talent: Quote:
What would be other reasonable options for an alternative benefit for Natural Caster? Having +1/level reaction from other casters seems excessive to me, especially if you allow levels higher than 4. |
|
|
|
|
|
|
#7 | ||||
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
Quote:
Quote:
Quote:
It's +2 conditionals per level of the talent.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
||||
|
|
|
![]() |
| Tags |
| gathering magic energy, ritual path magic |
|
|