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Old 07-09-2021, 12:13 PM   #1
juris
 
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Default Re: How many Auto Manufacturers are there in NA?

Your cycle gangs are very different from mine :)

Sure you can outrun the cops in a Shogun 200 (TS 180, MG front, exposed cyclist) - but those are no threat to anyone

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That wouldn't catch any of my bikes :)

In my view a pursuit special would need the same 15 default ACC that my bikes have with HTM's to boot. It needs a top speed well over 100. If it doesn't have these then it isn't really a pursuit vehicle.
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Old 07-09-2021, 02:13 PM   #2
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Default Re: How many Auto Manufacturers are there in NA?

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Your cycle gangs are very different from mine :)

Sure you can outrun the cops in a Shogun 200 (TS 180, MG front, exposed cyclist) - but those are no threat to anyone
Very probably. Mine prey on the weak (attacking outlying farms). They harass poorly armed travellers (like many of the ones in VG1). They attack in numbers from advantage and only when they have advantage. Rarely they tool up for a punishment hit (and then will be supported by trikes). These can destroy a pueblo in short order.

You can do better than a Shogun 200 and still have a top speed in excess of 100 and an acceleration of 10 or more. A pursuer needs to be faster and have higher acceleration, if it merely equals then it can never close. You don't drive in VG1 guide stock vehicles, why assume the surviving bikers will (but a shogun 250 ain't bad).

1 MG isn't much of a threat, but that's only 1 bike. I can buy half a dozen for the cost of your car. As these are all individual attacks even if you have tons of metal armour they will quickly strip your HS down to where you are requiring control rolls on every subsequent hit. At speed, even a fishtail can be fatal and those speed modifiers mean fishtails are less likely.

A rear mounted laser guided AP HR doesn't run much more than a MG (and I have never had a MG armed bike last long enough in a fight to use a full mag, they either fall over or run before then). Fire a couple of sighting shots with the TL from out a ways, until you have a reasonable chance to hit then fire your warshot. Once it is off, trigger smoke dischargers and high-tail it. Do this with a dozen bikes staggered over a short distance and even non-metal rigs will be in danger.

I'll have to run this :)
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Old 07-09-2021, 04:15 PM   #3
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Default Re: How many Auto Manufacturers are there in NA?

My "pursuit" car starts with a T-cat plant -- the Interceptor from "Midwest Passage", but with MGs and SS/SD (or FCE in later models).

My "corporate" ID was "CFI"; cars were sponsored by "Torgo's Pizza" (there's a backstory to that, but I'm not sure I can discuss all of it on this forum; it delves into socio-political matters, and, well, I treat this place like a formal dinner table, so there's certain topics one does not discuss aloud).
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Old 07-10-2021, 01:22 AM   #4
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Default Re: How many Auto Manufacturers are there in NA?

Not seeing why your Pursuit models have rear weapons. Surely by definition you are planning to be behind your targets?

Would it not make more sense to up your front offense (and/or your front or under defence or HC to handle the anticipated rear weapons and DWs of your target)?

You don't need that much speed if you are intending to allow your target to approach from the rear. This isn't an invalid method if we assume CW cops are able to position rolling road blocks ahead of a bike threat. It won't kill them as it's too easy to avoid DWs but it can force them to slow down (so your pursuit or even normal patrol vehicle can catch up) or turn around and go back into the town they just attacked (or more likely take the first opportunity to go off-road).
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Old 07-12-2021, 02:14 PM   #5
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Default Re: How many Auto Manufacturers are there in NA?

Simple reason - sometimes the cops have to run :) A HDFOJ will absolutely wreck a bike and not damage the road. The difference between a HDFOJ and a regular FOJ is huge - you need to cross two patches of flaming oil so you'll probably catch on fire. Bikes can't handle fire. The last thing you want is a police interceptor that can't extract itself from an ambush.

A HEAT BC will also gut most bikes in one shot, even ones with 10 points of CA around the engine or cyclist. Just fire at the 'side' of the bike.

Finally, the limiting factor for high-speed pursuit is handling class not top speed. A bike with a TS of 180 might hit that on a straight road with no debris, but how common is that?

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Not seeing why your Pursuit models have rear weapons. Surely by definition you are planning to be behind your targets?

.
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Old 07-12-2021, 02:54 PM   #6
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A HEAT BC will also gut most bikes in one shot, even ones with 10 points of CA around the engine or cyclist. Just fire at the 'side' of the bike.
And this is where Air Power makes bike-gangs extinct -- two words: "Cluster Bombs". (I have this as part of my old write-up on "The Death Of EDSEL"; part of EDSEL's problems is the indiscriminate nature of the CBs they use.)
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Old 07-12-2021, 03:27 PM   #7
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Default Re: How many Auto Manufacturers are there in NA?

Now we're playing rock paper scissors :)

A gang just needs bunch of peds with Stinger SAMs. 4-5 will end most choppers from just the D hazards - should be minus 12 HC from taking the hits. Best part is the chopper will probably be salvageable

The real counter for cycle gangs (not my design, props to Phoenix motors):

Combat Cycle 5 -- Medium Cycle, Off-Road suspension, Small Cycle power plant, 10-pt Fireproof CA (Power Plant), 2 Motorcycle Off-Road Heavy-Duty tires, Cycle Windshell w/5 pts extra Plastic armor, Cyclist w/10-pt CA, Machine Gun Front w/20 shots High-Density, Plastic Armor: F10, B9, 2 5-pt Cycle Wheelguards, Acceleration 5, Top Speed 105, HC 2 (3 @60mph), 1096 lbs., $4999

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And this is where Air Power makes bike-gangs extinct -- two words: "Cluster Bombs". (I have this as part of my old write-up on "The Death Of EDSEL"; part of EDSEL's problems is the indiscriminate nature of the CBs they use.)
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