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Old 07-08-2021, 05:27 AM   #1
Prince Charon
 
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Join Date: Dec 2012
Default Re: advantage for building your own Gadget-limited advantages?

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Originally Posted by Plane View Post
So afflicting a gadget-based advantage seems like perhaps you'd have the ability to empower pre-existing matter with the ability to impart advantages?
That's about the way I would handle it if the advantage doesn't have a further enhancement, like 'Physical, +50%' (admittedly, that enhancement is for Modular Abilities, not Affliction itself, but I think it should be allowable to port it over if the Affliction isn't already inside MA).
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Old 07-08-2021, 01:51 PM   #2
Plane
 
Join Date: Aug 2018
Default Re: advantage for building your own Gadget-limited advantages?

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Originally Posted by Prince Charon View Post
That's about the way I would handle it if the advantage doesn't have a further enhancement, like 'Physical, +50%' (admittedly, that enhancement is for Modular Abilities, not Affliction itself, but I think it should be allowable to port it over if the Affliction isn't already inside MA).
If I were using Modular Abilities to be able to re-arrange Affliction points then since B35 defines it as a physical advantage I think you're right you'd need the +50% enhancement on MA.

One possibly way around that might be to take a modifier on Affliction which transforms it into a mental advantage such as "requires will roll" or "requires IQ roll" since Powers talks about how that can change the nature of advantages.

If it was just Affliction but you had Variable Enhancement then this wouldn't really matter though.
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affliction, cosmic power, gadget limitation, inventions, modular abilities


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