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#1 |
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Join Date: Aug 2018
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I'm wondering though if Afflicting gadget-limited advantages ought to actually create the item though or if you also ought to have some kind of advantage which either creates matter, or else supply the matter yourself.
You can't for example get a free 10-pound helmet made of Lutetium that you could sell to buy your own country just because you buy some 5-point advantage with a gadget limitation tied to a 10-pound Lutetium helmet... you'd have to also buy the Lutetium helmet too, I would think... So afflicting a gadget-based advantage seems like perhaps you'd have the ability to empower pre-existing matter with the ability to impart advantages? |
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#2 |
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Join Date: Dec 2012
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That's about the way I would handle it if the advantage doesn't have a further enhancement, like 'Physical, +50%' (admittedly, that enhancement is for Modular Abilities, not Affliction itself, but I think it should be allowable to port it over if the Affliction isn't already inside MA).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#3 | |
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Join Date: Aug 2018
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Quote:
One possibly way around that might be to take a modifier on Affliction which transforms it into a mental advantage such as "requires will roll" or "requires IQ roll" since Powers talks about how that can change the nature of advantages. If it was just Affliction but you had Variable Enhancement then this wouldn't really matter though. |
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| Tags |
| affliction, cosmic power, gadget limitation, inventions, modular abilities |
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