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Join Date: Aug 2018
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IE if I want to build force field belts of various sizes that provide varying DRs...
Closest I can think is Modular Abiltities for Affliction where I can only afflict traits w/ Gadget limitations giving some kind of discount on the cost of Modular Abilities. Powers 63 talks about this with Limited, with P64 assigning -30 for Afflictions and further discounts (-40 or -50 total) come from either "one specific form of a flexible, powerful advantage" or "one flexible advantage subject to restrictive modifiers" There's no -40 example for affliction while the -50 example is "with Based on Will and Malediction 1" (requiring two enhancements) In the case of mandatory gadget limitations you're requiring at least one limitation rather than two enhancements. If it must be both destroyable (even if the DR is so high it's worth -0%) and stealable, does that sound like -40% territory or -50% territory? Probably would also need some kind of accessibility/gadget on Modular Abilities itself like "I need a wrench to build the force field belt" where I guess the value would depend on the complexity of tools/setup needed to build the device. If it was build from something like Cosmic Power it could explain instant-switching between different kind of designs (maybe just a brief moment to collect your thoughts) where the actual construction time could be reflected in the Takes Extra Time or Preparation Required built into Affliction itself, rather than Modular Abilities? The only problem with Affliction for Gadgets is I can't think of anyway to prevent Healing (Afflictions Only) from making your gadgets vanish. I guess that would perhaps be prevented by having Cosmic +50% so only Cosmic Affliction-Healing could vanish the gadgets? Or maybe rather than making the gadgets Vanish, getting hit with the Healing would just remove their capacity to impart the advantages, like de-power them? I wonder if maybe since the gadget is the host (ie if someone steals it, they can use the advantage) maybe afflictions of Advantage (gadget -??%) would actually need to target the gadget itself (thus be usable on machines not just organics) to remove their capacity to impart powers? Otherwise if you just target the user of a gadget maybe it should only just remove the effect? |
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| Tags |
| affliction, cosmic power, gadget limitation, inventions, modular abilities |
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