Re: [Build Advice] One of the PCs is secretly a powerful archfey
It strikes me that character traits are just one part of the challenge of including such a PC into a campaign. Traits can govern how the setting and it's NPCs behave toward a PC. It is more challenging to have NPC traits govern how the PCs behave toward NPCs. And it seems even more challenging to have traits govern how PCs will behave toward another PC. For example, how will you convey to the other PCs that they are supposed to find the fey PC creepy after a while?
I'm not trying to disagree with the idea; rather curious about how you will approach implementation.
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