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#31 |
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Join Date: Feb 2018
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### [cast] ###
THREAD NECROMANCY ### [/cast] ### Any Melee/Wizard computer games? It's not exactly it, but the old 1980's game, Swords of Glass (by Keypunch Software), is at least similar in that it has Strength, Dexterity, and I/Q as the primary stats and adds in Hits and has Vancian spell slots instead of TFT-style spells known and strength dependency. My friends and I played SOG quite a bit when we were kids. Not sure if it's creator was influenced by TFT or by GURPS. Either way, I think it shows one way a TFT computer game could be made. I have no idea whether it was emulating 3d6 rolls or some other system for combat, though. |
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#32 |
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Join Date: Aug 2004
Location: Pacheco, California
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There is a computer program for TFT: https://thefantasytrip.game/news/201...er-a-free-app/
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-HJC |
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#33 |
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Join Date: Jun 2019
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Awww shucks! Sorry I missed this whole thread. It predates when I joined the forum. I started on a TRS-80 too back in the 80's, and as soon as I taught myself BASIC, well, don't get me started - LOL!
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"I'm not arguing. I'm just explaining why I'm right." |
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#34 |
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Join Date: Mar 2018
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This reminds me, I've commissioned an AI that plays a simplified version of Melee. It's *not* a playable game ATM although you can create and play out most any scenario involving single-hex melee fighters. It's just that it's *work* not fun to do so.
If anyone here has python skills, eg comfortable walking through lists of lists of objects, using github, jupyter notebooks, etc, and interested in finding out more, PM me. The next big step is to make the search through possible move space more efficient (currently can realistically look ahead only one move). More work. But then I might finally learn, after 40 years, what is the optimal melee team to get through death test. Making a working AI shows how complicated the rules to Melee really are, even the fairly clear Advanced Melee rules. The current version does do: turn structure, engagement, facing, defend/dodge, missile weapons. And there's still so much left! |
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#35 |
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Join Date: Aug 2018
Location: Glendale, Calif. near L.A.
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The TFT Helper iPhone app has an Adventure.
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#36 |
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Join Date: May 2018
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The computer game Eamon and its short-lived commercial successor, Swordthrust, seemed to have had some ancestry from Melee/Wizard in its original implementation of the characteristics of Hardiness (e.g. Strength) and Agility (Dexterity) plus and armor that stopped hits while reducing Agility and hit chances.
No tactical maps for manuevering as they are text-based. |
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#37 | |
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Join Date: Feb 2016
Location: New Jersey
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Quote:
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Daring adventurers are invited to join The Fantasy Trip Discord server: https://discord.gg/Z7AtdCe Ogre gamers unite: https://discord.gg/VmfVkuh |
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#38 |
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Join Date: Aug 2004
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Staggered squares just don't get the love they deserve. I used to have a big vinyl staggered square battle map; works for D&D, works for TFT/GURPS.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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