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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Back in the Advantage of the Week: Invisibility thread, we talked about obscure a LOT. Probably about obscure as much as invisibility.
I like obscure. It doesn't come up too often, but when it does its dead useful. In my current game about psionic agents trying to take over a spaceship, two of them have obscure. And they've both used it heavily for sneaking around. I've represented kinetic fields of energy protecting a user from projectiles as obscure: the obscure gives a penalty to attack rolls from ballistic attacks. A very skilled attacker can place a bullet dead center in the field to get through, but its generally a fairly useful build. Quote:
I've toyed around with letting obscure represent weather granting generic penalties over an area to more than vision. Never run it in a game though. For example, wind giving a penalty to certain actions. Still haven't worked that out all the way though.
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#2 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#3 |
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Join Date: Apr 2005
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A small weakness in Obscure is that it assumes that all senses are created equal.
That isn't the case for relatively short-ranged senses like Smell or Vibration Sense, or a non-ranged sense like Taste. I think it would be fair to apply a -20% Accessibility limitation to Obscure if it can only "jam" a relatively short-ranged sense, or a -40% limitation if it can only affect a non-ranged sense. |
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#4 |
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Join Date: Feb 2013
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"Tasteless"
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#5 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#6 | ||
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Join Date: Aug 2004
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Quote:
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It is arcane ;) |
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#7 |
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Join Date: Dec 2012
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A variant on something posted earlier in the thread:
Obscure (Vision; Defensive, +50%; Targeting only, -20%; Only When Berserk, -20%; power modifier, -10%) # [##] Berserkers don't have good survival prospects, but something like that could be pretty helpful. The specific power modifier would affect how it messes with targeting, and 'Vision' might be switched out for something else. One version that occurs to me is to have the base power be Probability Alteration, so the logic is that you're luckier in specific ways when you're in a frenzied rage. Possibly accompany it with one or more other Probability Alteration abilities with the Only When Berserk limitation. (EDIT: Basing it on Telepathy could be something like 'Your rage clouds the minds of others!') In case anyone is curious, 'Only When Berserk' comes from the Berserkergang style, in GURPS Martial Arts: Yrth Fighting Styles pp15-16, with the limitation being detailed on p25.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 07-03-2021 at 07:13 PM. |
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#8 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
But yeah, Obscure is one of the few defenses a berserker can make good use of. Amulets of deflection from that other game could be built this way, as an alternative to using DR.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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| advantage of the week, obscure |
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