Re: [DF] Lich PCs in DF - Oswald the Violet
My insomnia just might keep me up another night in a row, so I hope I'm making sense. x_x In the mean time, here's more (hopefully coherent) analysis for the implementation of DF's Power Item rules.
Maybe I value it too highly, but the Power Item seems to be of utmost value in the dungeon in circumstances where you'd most benefit from going past what your own stores of energy allows and going to the point you'd need to dip into that Power Item energy for the most bang needed. Like up until what you figure is the "boss fight" you've been functioning on your inherent energy (that you've kept up with periodic resting) but effectively double it or more for the last showdown of the dungeon by using your Power Item that you've cultivated to that value. A Wizard who's smart with his money and fortuitous in his acquiring of good loot could have that impressive Power Item sooner than later. Its not just good for boss fights, but fantastic when you need a lot of energy and you need it NOW. Then once you hit up Town afterwards you pay up what likely amounts to about a weeks worth of lunch money (haha...) to recharge your Power Item for the next delve... repeat roughly optimal Power Item usage again for that dungeon, etc.
It's just so good to have, and so readily available for the regular Wizard. Oswald is missing out on some good stuff... maybe I'm wrongly conflating the value of this with Weapon Master and Heroic Archer but it really feels like a Wizard gets so much value out of DF's Power Item rules, and they don't even have to pay up the points for it all unlike those other cinematic traits. Energy matters a lot for a Wizard.
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