Quote:
Originally Posted by Celjabba
I have no idea what you are saying here.
I said that instead of pricing your ER at [1] by level, I would estimate a cost of [1.5].
So, Limited Energy Reserve (Black Magic) 24 [36]
I never suggested [504] ?
But I didn't accounted for Paut in a DF setting, so perhaps a little less is justified.
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Also take note of the Power Item, pg. 28 of DF's Adventurers. High cost treasure is really likely in DF (is that not large reason to go dungeon delving?), and all they have to do is take the item to town to upgrade and pay the expenses for imbuing it with the energy.
I arrived at [504] because requiring 20 points in spells can roughly translate to requiring a [20] Unusual Background per point of magic perks. The rule appears less there for balance and more there to give plausible reason for acquiring perks; more magical education, more plausibility of more magic perks.