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Old 06-30-2021, 12:15 AM   #17
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: [DF] Lich PCs in DF - Oswald the Violet

Quote:
Originally Posted by Tymathee View Post
Really, not having the option of a Power Item really makes that -80% really worth -80%. Wizards have the option of starting the game with a Power Item, and may in play at get a Power Item of greater value that may store an even higher amount of energy. They just have to cough up the cash.
Quote:
Originally Posted by Tymathee View Post
There's the fact that Paut is something you can likely buy at any Ye Olde Magic Shoppe in Town, a guaranteed Power Item (Wizards get this right at character creation!) you can have right from the start that you can top off any time you stop at Town... external sources for energy are highly ubiquitous to DF. The rules for Can't Use External Energy accommodate these kinds of considerations when it comes to increasing the value of the modifier. You're argument against the -80% on Magery would make more sense if it took into consideration the genre assumptions of DF.
No paut is a limitation on ER, not on magery.

Your game, your rules, but I cannot see how being denied access to an energy item would be worth -65% of the cost of magery.

Especially since you can leverage this -80% cost of magery to get higher skill level in spells cheaply so you can cast many of them for [0], negating the limitation in the first place ...

I would enforce the thaumatology costing myself, but YMMV.

Last edited by Celjabba; 06-30-2021 at 12:23 AM.
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dungeon fantasy, lich, wizard


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