Quote:
Originally Posted by Tymathee
1) A simple solution is to simply house-rule that mirrors are not an option for use with Crystal-Gazing.
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An alternative, flavorful option would be to limit divination via mirror to view things from other reflective surfaces (perhaps limited further to mirrors using the same metal - IIRC, typically silver for TL Ye Olden Tymes). Note I don't use (or even have)
GURPS Magic, so I'm assuming Crystal-Gazing functions like the Clairsentience Advantage (displacing - or perhaps duplicating - your senses elsewhere), possibly with a time-travel component (for viewing future/past events), and am suggesting using a crystal ball lets you basically place your senses anywhere/anywhen (within the limits of the spell) while using a mirror only lets you view a time and place where a reflective surface is present, and only view it from said reflective surface. If crystal balls work for more senses than just sight, a magic mirror should probably be limited to sight-only.
Cheaper crystal balls also work, of course. And note, given each [1] in Signature Gear gives $500 worth of stuff, you could simply halve the canonical cost of a crystal ball (to $500) rather than dividing by 50 (for $20) and still be able to afford it with a single point.