Quote:
Originally Posted by Varyon
Inferred from reality, with a touch of the rules involved. Something that's just a flexible weapon with no real parrying surface, would likely be Parry No. For your character and weapon, of course, stating the Parries are actually the character knocking attacks aside with the whippy part is perfectly acceptable - I was responding to how a less-cinematic character would Parry with a normal whip.
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Hmm, flew right over my head! I assumed it was mentioned in the context of the character and her weapon, and from scrutinizing the rules text for the Diabolical Whip stats that I've based the current version of
Fiend Slayer off of makes it pretty unambiguous that it has none of the faults of a regular whip when it comes to parrying. Since it doesn't require to Ready maneuvers because it simply never becomes Unready after being used, and doesn't require Ready maneuvers for adjusting Reach, it very nearly moves as the wielder wills it to to some significant degree. And since it seems to move in mysterious ways, perhaps it also just selectively goes rigid to better Parry attacks. That's how I understand the reasoning for the crunch it has in Fantasy-Tech 2 anyways, and that seems to support the very blatant Balrog whip inspiration for the Diabolical Whip. It's been a bit since I've watched LOTR movies but I remember that whip seemingly working much like how Kromm statted out the whip.