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Old 06-15-2021, 01:48 PM   #1
ericthered
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Originally Posted by ErhnamDJ View Post
I keep having this nagging feeling that this entire thing is going to implode somehow whenever anyone else tries to make sense of it, so it's nice to have more eyes on it.

I assume most players will want to start with the energy amount they want it to use and work from there. "I want this to take six energy. Let's see what the limitation value there is."

Then they can look, see that their advantage costs seventy-five points, and apply a formula to figure out how much of a limitation value that is. That's what I'm aiming for as the normal use case.
So if you want a limitation value from the advantage cost and energy cost, your current numbers give a really nice equation: its


Limitation = -(2*energy cost)/(advantage cost)%

I worked through the math on it all, but the simplest demonstration is to look at the table I built and observe the basic relationship L=2E/S.

Given that relationship, if I want to hit a specific Limitation value, the equation is E = LS/2.

Or in other words, The energy required is equal to half the number of points you want to save. In this scheme each point of costs FP knocks [2] off of the final cost of the ability.

Does that count as imploding the whole system? Its actually similar the way I built my version of it, when I took a crack at this problem... different discount per point of FP most of the time though.
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Old 06-15-2021, 05:57 PM   #2
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Does that count as imploding the whole system?
Oh, no! I meant I was expecting someone to come in, point out something obvious, and go: "So that's why nothing remotely like this can possibly work."
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