Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-12-2021, 05:13 PM   #14
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Skill Advancement

Quote:
Originally Posted by Emerikol View Post
While I agree with you that this approach works given cooperative players, I find it ascetically unpleasing. I desire a system that can handle a variety of different types of players.
Generally, if you're relying on a system to limit the chances a player who wants different things than you from their gaming has to ruin your fun, you've already failed.

Gamist systems, like chess or intricately balanced German board games, are indifferent to player motives or buy-in, because there aren't enough options to do anything other than what the game system assumes. So you can play chess or gamist board games with someone who has no shared interests with you, does not want to explore the same world or characters.

For roleplaying, I have not found the same to apply. A roleplaying system capable of preventing uncooperative players from doing things the GM doesn't want also prevents the GM and cooperative players from doing what they do want.

Like shackles and ball-gags, they enable a particular type of play, but restrain far too much to be sustainable through a relationship.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
 

Tags
attributes, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.