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Old 06-11-2021, 02:40 PM   #5
Plane
 
Join Date: Aug 2018
Default Re: Energy Reserve Limitation

Quote:
Originally Posted by Refplace View Post
Well thats a more appropriate value than Special Recharge.
Slow 1/hour is -20% and this could let you put in 6 FP if you rest an hour. However your taking time or depleting a valuable resource in your own FP score. Abilities that boost your FP recovery such as Very Fit or Breath Holding require extra points so I think a was. Consider Recover Energy whch is basically a skill that recovers both faster.
So yeah, -20% to -30% seems in the right ballpark.
Your mention of Very Fit has me brainstorming now...

It is possible to take B160's Very Unfit [-15] as a Temporary Disadvantage (-15%) on switchable abilities, which would would halve FP recovery while an ability was turned on.

Switchable +10% on an Energy Reserve might be more than recovery though, it might also activate/deactivate accessibility and maybe even the capacity to hold existing energy (reducing to 0 any time it's switched off)

I don't think we want to go that far... so rather than a straight-out Temporary Disadvantage, I'm wondering if we tried an Either/Or Limitations approach.

0.15 x 0.70 = 0.105 so I think it would be -10% if it was "can't recharge normally OR recharges normally but you suffer Very Unfit effects".

I think there was a 3e instance of Unhealing (FP not HP) somewhere but I don't know if that's canon anywhere in 4e if yhou want to remove the other aspects of Very Unfit like the HT penalties.
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