|
|
|
#14 |
|
Join Date: Feb 2008
Location: Portland, Oregon
|
Hexes are a metagaming thing. Actual spells (were they really to exist) wouldn't care about imaginary hexes. Heck, I don't even really use hexes; I use actual distances (Your character has a Move of 5? Here is a piece of string 5" long. That's how far they can go.)
But that could be because I prefer squares on my battle maps anyway. Makes it easier to draw the terrain to scale. So, spells use circles as radius of effect, but they are represented on the hex-based battle mat as a hex surrounded by other hexes, as appropriate. In the case of area effect spells, Pi*R^2 (times the appropriate thickness, which is usually 2 yards, but that makes no sense in a weather context). Makes the math easier.
__________________
Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
|
|
|
| Tags |
| create water, gurps magic, rain |
|
|