Quote:
Originally Posted by RogerBW
I would expect the load limit to go down as DPs are lost.
(Because the game isn't slow enough…)
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Indeed, but you can do a quick calculation in advance to see how many DPs in total you need to lose from your tyres before they burst under the strain. The tyre that bursts will be the one with the lowest DPs.
Of course you could just as easily argue that as the game stands, as long as you have at least 1 DP you can keep rolling along. It also presupposes that tyres in CW are inflated at all, if they were foam filled, the pressure wouldn't really matter. Are solids actually completely solid and/or are all tyres solid to a degree. If not you would expect solids to have a worse ride and have some HC penalty. Plasticores* are absolutely solid and they only get the HC penalty once the rubber (and therefore the grip) is gone.
This is why I abandoned trying to work it out. Too many unknowns. The juice wasn't worth the squeeze.
*Oh, now there's a thought, since the tyres on retractable undercarriage do not affect the helos HC when it is on the ground (since it doesn't have one), who is to say they aren't entirely made of armour grade plastic (it doesn't even need the rubber outer). It wouldn't matter then how much the helo weighed if that were the case.