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Old 06-03-2021, 09:14 AM   #13
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Skill Advancement

Quote:
Originally Posted by Gnome View Post
If I'm making a 250-pt hero, even with DX 10 it "only" costs 80 points to buy Broadsword-30, which will make me an absolute terror, and that leaves plenty of CP left over for essentials like ST, HT, Combat Reflexes, High Pain Threshold and Weapon Master. And if I would prefer Broadsword-40 so that I can do even more Rapid Strikes, etc., it only costs me another 40 points!
Well, sure. This is a 250-point character. "Leading roles in kung fu movies, fantasy novels, etc." I'm not sure why this is a problem.

And if you're playing in a game where Broadsword-40 is affordable, I don't see why the foes can't also have Broadsword-40. Or Explosive Fireball-40.

Anyway, the Basic Set on page 172 suggests the GM limit starting PC skills to somewhere between 20-25 to encourage a more realistic breadth of skill.
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