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#1 | |
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Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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But I understand the complaint: you need to have both DX and high IQ for certain character types to work (like ninjas). You can try Talents, yes, but for some, the problem will remain. Not to mention the part that is a very different mechanic from the normal rest of the system.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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#2 |
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Join Date: Apr 2019
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I like that the cinematic skills give a different mechanic for achieving low-scale superheroic feats, but at a pretty high price. Lots of character concepts depend on having two different attributes at somewhat high levels. I think there have been a number of threads, for example, about the importance of high Will (in addition to high ST and DX) to accurately model characters like Conan.
If there was one fix I think would help the cinematic skills work better in a game, however, I think it would be more targeted talents such as Diestro from Dungeon Fantasy. Paying 30 CP for Trained By a Master and then 15/level for Chi Talent is a pretty steep hill to climb. Instead, you might just let a player pick the 5 or 6 cinematic skills she wants her ninja/xia/super archer/iron fist to do and make a 5/level talent and let her buy it up to 6, as in Dungeon Fantasy. After that, pay the extra 4/level to get really fast at delivering the x3 ST smackdown - and buy up FP to be able to do it more than a few times a fight.... That said, there are a couple of cinematic skills that seem a little pointless, especially compared to Imbuement versions of the same trick.... But Imbuement has a pretty high buy-in cost, too.... |
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#3 |
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Join Date: Sep 2018
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I don't think we've ever used Power Blow or Breaking Blow just because the -10 makes them effectively pointless except in very extreme contexts. The CP investment to make those skills work would work so much more effectively buying an innate melee attack. We have had characters us Pressure Secrets and Pressure Points to great effect.
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#4 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I have a character in my archive who used Power Blow effectively, because he had it at Will+4, making skill 24. He is a 918 point character, one of the Infinite Cabal PCs. I'd have required a good justification for an Innate Attack, but I find the esoteric martial arts skills quite acceptable.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#5 | |
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Join Date: May 2010
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#6 |
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Join Date: May 2010
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This thread has me thinking: what is the best way to represent "wire-fu" abilities? Part of me is tempted to go with Flight (Gliding), which could get quite cheap when combined with other limitations. Adding the Slow limitation from Psionic Powers is tempting but I'm unclear on how it would interact with Gliding.
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#7 |
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Join Date: Aug 2007
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Go to p.80 of Powers and get the Maneuverable Enhancement for Super Jump. It's a much more direct path to what you want than any modified Gliding.
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Fred Brackin |
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#8 | |
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Join Date: Jun 2013
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I hadn't noticed this. It seems odd, as Walk on Air seems like it does everything Clinging does and more (you don't need to climb a wall when you can use air-stairs for the same effect), although I think Clinging may allow you to climb a bit faster.
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GURPS Overhaul |
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#9 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#10 | |
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Join Date: Oct 2008
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| Tags |
| martial arts, power blow |
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