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#16 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
There were three different skill progressions: Physical (½, 1, 2, 4, 8. 16, 24, 32 ...), Mental (½, 1, 2, 4. 6. 8. 10, 12 ...) and Mental/Very Hard (½, 1, 2, 4, 8, 12, 16, ...). Having just one makes things simpler. Most Mental skills seemed too cheap to buy up to high levels. Buying Physical skills up to high levels was expensive, and buying up attributes in play was double the price you paid at character generation. Talents hadn't been invented, as such. The combination of these things created strong incentives to create characters with most of their points in attributes and advantages, and few points in skills. That's a perfectly valid character concept, but other concepts were disadvantaged. The new pricing made a wider variety of concepts cost-effective.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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| attributes, skills |
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