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Old 05-27-2021, 11:12 PM   #28
Whitewings
 
Join Date: Jul 2005
Default Re: Very variant spell magic

Quote:
Originally Posted by Fred Brackin View Post
All factors that were raising costs after the 100x reduction were doing the same thing before the reduction (and quite possibly to a greater degree). 100x less energy cost is at least 100x reduced monetary cost.

More importantly, these reduced energy costs greatly lower the barriers built in to Gurps Magic. 7500 mage-days is a high barrier against Enchanting +5 ST or HT. 75 mage-days is not.
What are you trying to argue? That magic item will be more common? That magic items will be less expensive? Nobody's claiming otherwise. That's a logical consequence of the premise. Are you trying to argue that every single mage will become an enchanter because that's the most lucrative option? That's not how people work. Some will, but not all. Some, probably most, will have "make lots of money" as a lower priority than "build things" or "heal people" or whatever. Or are you trying to argue that magic item will be everyday things, like cars in our society?
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Tags
enchanting, enchantment-only magery, magic, oco (enchantment), spell, spell casting, variant rules

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