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Old 05-27-2021, 10:05 AM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Very variant spell magic

Quote:
Originally Posted by Whitewings View Post
One thing you’re forgetting: most items are only useable by mages, and that includes healing items. Well... mages or in some cases physicians of exceptional or even extraordinary skill.
Well, then it comes down to how common Magery is. Unless mages are extremely rare, I suspect the magic healer is still going to make more profit and impact by making healing wands.

Quote:
Originally Posted by Whitewings View Post
As for Halt Aging, someone who wants to create such an item needs at least two exceptionally demanding skills at 15+, Enchant and Halt Aging, which is master level, and at least nine other skills (Scroll and the eight other healing spells) to a level of reasonable competence. Add to the that the need for a fairly rare aptitude (Magery 2) and you have a meaningful barrier to entry.
If magic items are the primary means by which magic is done (as you stated in post #1), and most magic items were created by the end user (as you stated in post #23), this means most practicing mages have at least two exceptionally demanding skills at 15+ (Enchant and whatever spell(s) they primarily use), along with all the prerequisite spells (which needn't be at any level of competence, just whatever they get to by investing [1], unless your setting follows different rules than the default in this regard). So, the Magery 2 part of the character may be exceptional and rare amongst mages, but the rest is clearly the norm for mages in your setting.
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Tags
enchanting, enchantment-only magery, magic, oco (enchantment), spell, spell casting, variant rules


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