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Old 05-27-2021, 09:36 AM   #21
Fred Brackin
 
Join Date: Aug 2007
Default Re: Very variant spell magic

Quote:
Originally Posted by Whitewings View Post
The same laws of economics you reference. Halt Aging items would be in absolutely huge demand, far outstripping supply, which always results in higher prices. And how does the possession of a Halt Aging item do the second enchanter any good in terms of creating more?

Also, an assumption of this setting is that most mages create items for use in their professions, rather than as their profession.
The law of supply and demand act to bring the two things into equiibrium. Demand that outstrips supply is an incentive to increase supply and cash in on that demand.

As to taking the item to a second enchanter you had finding such an item being a barrier. I assumed from that remark that copying existing items was a major way of learning to make new items.

Making enchanting a secondary activity to some other profession isn't helping your problems. Professions that let you live forever are much more attractive than ones that let you cast mundane utility spells.

Even if _all_ magic items only work for mages they must be able to work on things (and people) besides mages. A Wand of Extinguish Fire that could only put out mages who were on fire wouldn't be of a lot of use.

So Healing is still an extremely attractive career for mages unless this is an ultratech setting where scientific healing works like magic.
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Tags
enchanting, enchantment-only magery, magic, oco (enchantment), spell, spell casting, variant rules


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